Step into the shoes of Booker DeWitt, a retired cop, and visit Columbia, the floating city of the future. Err, past for us but a vision of what the future holds for the past. FRICK. You’ll understand when you play the darned game (and you should).
Your directions are simple.
“Bring us the girl, and wipe away the debt.”
With only this cryptic piece of information, shoot, swing and swagger your way through a city that floats. On air.
‘So it flies?’ I hear ye ask.
No, it floats. Doesn’t fly. Don’t ask me why.
Gameplay
Standard FPS, but Ken Levin directed the game, so of course it has a little, uhm, ‘special li’l something’ added. VIGORS!
With 8 Vigors and, well, some number of combinations (you do the math), you won’t be running out ways to electrocute, burn, freeze, poison, have crows peck out eyeballs, push, pull, and really almost every verb in the book there is, to your enemies.
Graphics
Mmm! You know that smell that coffee shops emanate to lure innocent do-gooders inside? That’s what the graphics of this game feel like.
Is this the real life? Yes. Yes, it is, Freddie Mercury.
Story
God! Ugh, this is one of those games which has so many twists that you can’t write five words without spoiling the game. How about this?
Columbia, a floating city. You, a non-floating human. Need to save girl in tower. Like Shrek. Remember the dragon in Shrek? Meet the Songbird.
Yeah… I wouldn’t piss it off.
You piss it off. Good luck trying to escape it. Oh, there’s a human inside it by the way. It’s not controlling it, no. It’s part of it. I had fun sleeping at night when I discovered this fact.
Memorable dialogue:
— “Lives, lived, will live.”
— “Dies, died, will die.”
— “If we could perceive time as it truly was,”
— “What reason would grammar professors have to get out of bed?”
Overall rating: 9/10
~Caitanya Singh Jaswal, Class 11, Amity International School Noida
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